«¯§ Þ Ô.ö k¬»: September 2008

Friday, September 26, 2008

Royal Melbourne Show

Yer. i went to the show yesterday.. hmm.. the only reason i semi organised it and went was to catch up with lisah and yuelei. unfortunately neither showed -.- *sigh*

anywho. i went with _

haha..can you tell they are related =Pyay!

$50 was what i spent all up i think .... or a bit less.. cant remember..
rides, showbags, animals yer... the whole thing was pretty much for kids.. but it was lots of fun.. lots of DUST! poor tiny kids... everytime they opened their mouth.. plehh.. dusty/hay/grass/dirt inhale.ness...

bumped into davy, sibi, will, tina n friend, carol n friends =]

haha. teenage mutant ninja show.

neh. my camera sucks when it comes to sound
haha.. kung fu panda show!
the best shot i took that day.. =]
hehe.. XMEN! well sorta.
ahh. power surge.. i remember that lame episode.
lol ..jean grey.. pfft..
shadowcat could have ended that easily..
but i guess rogue is more awesome
oh the tension between them and scott
okie i shall stop rambling..
because prolly no one knows what im talking bout besides
indi. hahha..
xmen evolution episodes =P

meeting point coz jenny + sis came derr.. an hour later!
ice skating!! *shocked expression*
enters
LAME..
temporary ice rinks for hire.that consists of sheets/tiles of some white plasticy stuff haha

and before we knew it .it was night time.
neh.. it was v. v. v. crowded!!!
sooo many people!

haha..yer.. we didnt win much -.-
Ukraine dude doing tricks on horse

my fav bit of the night. impressive
er..yer.ignore the sound..i have no idea what happened.
yer. didnt manage to get the better stunts though.

random shots of animalsbaby emu!ehehee.. a funny colored face onethey looked fake 0_0err..what's with the circular configuration =/
sooo BIG 0_0

random shots without flash...despite it being nightime and dark.. they turned out like this 0_0
weird.organic donuts are SOOOOO GOOD
well it would have been better if the lady said it was $1 before i bought it =.=
dang. closing specials haha


left at 9.30 0_0
my gosh..
thought i would get home much earlier
*sigh*
fireworks were cancelled due to high winds.

Thursday, September 25, 2008

Ewwwwwwwwwwwwwwww

a fish Cymothoa exigua.. eats the host fish's tongue...and attaches itself in its place... acting as it's new tongue..and getting free food essentially... XD

more link and link

on the side_

status: dream-like-state

there is definitely something mentally wrong with me

=P

in the meantime i shall blame it on the awesome weather

oH check out this site_
i like how its designed ^^
http://irte.koreations.net/

Sunday, September 21, 2008

we are slowly killing ourselves...

...its a good thing i dont drink too ..

hahahaa...

anyways.


this THURS 25th = melb show who wants to come? so far yuelei, jenny, lisah =P
concession $17, after 5.30 $10
(reply with times you want to head out.. after lunch?)
(show bags go up to $10,000... LOL if you want to buy a fridge then get that one =P )



next THURS 2nd october = melb museum + picnic @ calton gardens
bring a plate
zomg. i can bring twister!!
hahaha. old school stuff.. bought it at david jones.. believe it or not..it was cheapest there $15 .. bwHAhaha!
price : FREE.. for you tight asses =P lol.. yer museum is free =P
this is random.. but a dress up theme would be funny as XD

on the side_
wanting to get more interview experience
lol commerce pplz are infectious haha.
so far: david jones...through to group
tues_real people. er. sounds dodgy.but we'll see
but i really want to work for scarlett & sly @ flinders lane..
dang funky whaky fashion =P
guitaring..has been on standby
frank is getting dusty
NOOOOOOOOOOOOOOOOO!~
still havent fnished that assignment =.=

Saturday, September 20, 2008

YES I AM COMPLAINING AND WHINING AND BEING STUPID

started work 1pm


now its 10pm

AND I STILL DONT FRIKING GRASP THE CONCEPTS

words 0/2000

progress: -30%

is it a better choice if i just dont submit this 40% assessment? coz with my knowledge it looks like its not going to do any harm

OVER IT


there is no way.. with my current situation i can continue psych in uni to a career level

ARGH frikin lab reports.. and stats. .

i have no idea what is going on.

science it is.

ARGH.ARGHARGH.
the stupid thing is we had a month ta do this too =.="

FDUCKDUCK
DUCKDUCKDUCKDUCKDUCKDUCKDUCKDUCKDUCKDUCK !~

Thursday, September 18, 2008

0__________________________0

/opens letter

Dear M/s Lee

As a young woman, you may be interested be know about recent chances to Victoria's road rules and how they may affect you.....

? ? ? ?

WTFruitcake

young...

WOMAN...

inteREST~!!!!

i think not

The gaming experience | bodily immersion | sensation

Since the introduction of video games in society there have been phases and crazes which follow involving continuous hours of play in many different ways. Whether games are experienced alone in the privacy of one’s bedroom or together with fellow gamers at a LAN, there is always a degree of bodily immersion. The degree of bodily immersion may be directly correlated to the success of the game itself (Morris 2002 : 86). The design of a game may challenge, not only fine motor control of fingers for mastering a console but explores all senses bringing forth interactivity and enhancing the bodily experience. In many games, this is achieved though the concept of the avatar (Dovey & Kennedy 2006) where 3D realism assists this process but isn’t integral to the embodied experience.

The gamer experience constitutes of engagement, immersion and flow which together form a virtual world (Whalen 2004). Whalen describes engagement to be an objective awareness of the surrounds and what one partakes in, therefore this is conscious. Immersion on the other hand, is subconscious being completely absorbed into the game’s textual richness. Flow is the combination of the two, resulting in the gamer being disconnected with their physical environment as the passing of time is no longer of any significance. Dovey and Kennedy also acknowledge that the player and game are essentially “inseparable” stressing the concept of re-embodiment into this virtual world as “cybernetic” (2006 : 108). There is always feedback between observation of the game events, intervention and player behavior forming a continuous cycle (Moulthrop 2004:64). As one gets completely involved Dovey and Kennedy described the emergent physiological state as “cyborgian”, a “fusion of […] wires, machines, code and flesh” (2006 : 109). The intermediate that facilitates this natural transition from player to cyborgian is the avatar. Identity within the game realm is established and through an avatar one may manipulate and explore game objects and space. It is the avatar dependency relationship that allows the player to feel apart and virtually ‘in the game’. Usually the avatar won’t move (plot progression being delayed) unless the player moves too. Information is relayed through the avatar and since one is ‘embodied’, this essentially becomes a “sensorial experience” (2006 : 107-108).

Bodily senses are all incorporated into the game play experience. To explain this it is easier to visualize a war scene of an action game. Our eyes are constantly focusing and re-focusing on visual stimuli allocating attention to what we think is important for survival in game. This requires both cerebral hemispheres of the brain to interpret motion and objects followed by planned motor responses. (Calvert 2005 : 126). These responses are relayed though the console to pull the avatar/our embodied-self away from danger. Often, our bodies respond naturally to avoid objects or when taking sharp turns whilst driving a car in the game. Not only does the player manipulate the controller but the “body may tilt and lean as they swerve to avoid projectiles or turn corners” (Morris 2002 : 87) despite their understand that this doesn’t help onscreen movement in anyway (Calvert 2005 : 127). Visuals direct a player’s movement e.g. flashing objects in background indicate it may be interactive and added to one’s inventory. Blurs of movement or shadows could suggest the presence of enemy characters and one re-adjusts the avatar’s position to fire in that direction or investigate.

Once, the avatar has been struck in crossfire, game designs are often configured to replicate bodily sensation. Examples are present in Crysis (2007) and X111 (2003) where the player is wounded. One’s sense of vision, hearing and touch are incorporated to provide realism of the situation. Just the rumble feature of the XBOX controller can give away that the player has been hit. This coupled with the loudness of the explosion assures it. The visual onscreen also tilts towards the sky as the avatar receives the impact of the blow before coming back down to earth to represent falling and loss of balance. In both games the surroundings gradually become heavily blurred fading to red then black to indicate as a ‘cyborgian’ you are losing consciousness. Simultaneously the sound originating from the environment becomes a less audible murmur (Dovey & Kennedy 2006 : 112). This is one of the few stages of game play where one is disconnected and no longer immersed, as your character; theoretically speaking ‘you’, died. The other stage being the very beginning of a game where the player is getting accustomed to the feel of the texture of the controller or the pattern of keystrokes but after this is overcome, processing is “internalised, to the point at which individual moves are not carried out consciously [but rather…] muscle memory” (Morris 2002 : 87).

With technological advancement, games
accentuate the idea of the physique of the ‘cyborgian’. This may be seen in a 2D projection of themselves onto the screen in Eye Toy: Play (2003) where they’re required to move their arms to direct objects into baskets or chop wood blocks.Dance Dance Revolution (1998) and Wii Fit (2007) are similarly designed to be active.

The ability to complete levels depends on the player’s physical limits, endurance, as well as mental determination. DDR (1998) requires one to integrate visual and audio input to respond with rhythmic accuracy in coordinated fashions. The player’s sense of “equilibrium” is constantly active maintaining balance and knowledge of the location of where their feet and game platform interact (Silverthorn 2007 : 355). The whole body is at play. Their reward and satisfaction is in unlocking new stages/challengers which further drive their competitive nature to advance to the next level. Mueller & Agamanolis argue that there is great potential for physical intensity to:

“...contribute to general fitness, weight loss and stress relief at the same time it allows you to socialise and create new friendships over a distance in a fun way” (2008 : 19).

Their game Shadowboxing (2008) claims to be more advanced than Wii Fit (2007) as it involves participants to directly hit the interface incorporating brute force.

In addition to the sensory effects one may argue that it’s the 3D realism that completes the bodily immersion experience. Cleary with the examples of Shadowboxing (2008), DDR (1998) and Wiifit (2008) this is not the case. True, 3D realism allows players to be automatically accustomed to the aesthetic of a game environment e.g. hills are steep and the character cannot possibly drive up the terrain, however it is not vital to immersion. Grodal evaluates games with the concept that “a given effect may have different causes” (2003 : 145). For 3D realism this may aid the initial immersion into the game play but it’s important to remember social realism which constitutes a large part of how well a player may relate to the game. Social realism deals with the events, how people and situations are represented, whether or not they are believable. Therefore, animated ‘cartoonish’ games can lack “ […] perceptual realism but [have] a high degree of social realism (McMahan 2003:75).

http://www.headwillcollapse.net/images/ds/cooking_mama.jpg
This is evident in Cooking Mama (2006) where the graphics are highly symbolic however the events which unfold are ‘real’ mimicking cooking and following recipes; onions are diced, meat is sliced and spiced before being placed into the pan etc. Using Grodal’s approach, the added effect is the interactivity generated from the touch screen of a Nintendo DS. Players are at times required to blow into the screen in an attempt to prevent the broth from over cooking.

Instead of placing emphasis on realism, “sound” in games have more varied roles and potentially great effects. This may be best displayed in horror games such as Resident Evil 4 (2005) where the sounds of footsteps, creaks of doors and rustling of wind heighten the eerie atmosphere players are navigating through. These combine to trigger curiosity, fear, elevated heart rate and breathing levels (Whalen 2004).

Diegetic sound also guide players through the space, the softer the sound, the further away it is and vice versa. Whilst non diegetic sounds may act as cues to indicate upcoming danger or save points, thus preparing the gamer’s body and attention in anticipating their next move. This increases players’ awareness and concentration to space, being more cautious to ensure they make it through to the next stage having a sense of guaranteed game/plot advancement. Whalen continues to elaborate on sounds ability to “expand […] the game’s fictional world” (2004) thus puling one into the game. On top of the immediate effects sound may trigger memories in previous game experiences that allow the player to maneuver strategically through the environment (Grodal 2003 : 130).

Ultimately, the gamer experience is more than just pushing a few keys being fixated on a screen not moving from a chair for hours. It is complex and involves the entire body and higher order cognitive functions. Games consist of many different elements (such as visuals, sounds, realism to name a few) which function best once combined. Where some games reveal obvious physical activity, all involve changing sensory input being constantly interpreted and acted upon encapsulated by bodily immersion in this virtual reality space.


RERERENCES:

Agamanolis, Stefan and Mueller, Florian, ‘Remote Impact: Shadowboxing over a distance to support Social Presence’, Keho: the place for Presence research, issue 3, Spring 2008, 19 - 21.

Calvert, Sandra L, 2005. Cognitive Effects of Video Games. In Handbook of Computer Games Studies, ed. J. Raessens and J Goldstein, 125 – 131. London: The MIT Press.

Dovey, Jon and Kennedy, Helen W, 2006. Bodies and machines: cyborg subjectivity and gameplay. In Game cultures: computer games as new media, 104-122. Maidenhead, England : Open University Press.

Grodal, Torben, 2003. Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences. In The Video Game Reader, ed. M.Wolf and B. Perron, 129 – 155. London: Routledge.

McMahan, Alison, 2003. Immersion, Engagment, and Presence. In The Video Game Reader, ed. M. Wolf and B. Perron, 67 – 86. London, New York: Routledge.

Morris, Sue, 2002. First Person Shooters – A Game Apparatus. In ScreenPlay: Cinema/Videogames/Interfaces, ed. G. King and T. Krzywinska, 81 – 97. London: Wallflower Press.

Moulthrop, S, 2004. From Work to Play: Molecular Culture in the Time of Deadly Games. In First Person: New Media as Story, Performance and Game, ed. P. Harrigan and N. Wardrip-Fruin, 56 – 70. Cambridge, London: The MIT Press.

Silverthorn, D. 2007. Sensory Physiology. In Human Physiology: an Integrated Approach, ed. N. George-O’Brien and W. Earl, 328 -369. San Francisco: Benjamin-Cummings Publishing Company.

Whalen, Zach, 2004. Play Along – an Approach to Videogame Music (online). (Cited 11 September 2008). Avalilable from http://www.gamestudies.org/0401/whalen.

GAMES:

CRYSIS, 2007, CRYTEK
Dance Dance Revolution, 1998, Konami
Eye Toy: Play, 2003, Sony Computer Entertainment
Resident Evil 4, 2005, Capcom
Shadowboxing
, 2008, Distance Lab
Wii Fit, 2007, Nintendo
X
III, 2003, Ubisoft

1524 words

Tuesday, September 16, 2008

END 11.55PM

!

thanks for the constant reminds kalson!


zomg. references can be left till tomorrow lalallal lol

pen to paper 3.05PM

Since the introduction of video games in society there have been phases and crazes which follow that involve continuous hours of play in many different ways. Whether games are experienced alone in the privacy of one’s bedroom or together with fellow gamers at a LAN, there is always a degree of bodily immersion. The degree of bodily immersion may be directly correlated to the success of the game itself The design of a game may challenge, not only the fine motor control over one’s fingers for mastering a console but it explores all the senses bringing forth interactivity and enhancing the bodily experience. In many games, this is achieved though the concept of the avatar (Dovey & Kennedy 2006). 3D realism may assist this process but isn’t integral to the embodied experience.

makes no gramatical sense ..but continuing.

study music
broken by the rise
tama wells



Monday, September 15, 2008

FARRRRRRRRoutK -.- essay not started

# festive entertainers #


# festive entertainers #
Good with kids but not ready to do the "Santa" thing yet ?
Stage1 is looking for YOU to play the part of a STATION MASTER or TRAIN DRIVER at SANTALAND (Myer Melbourne City)
You need to be a kid at heart & enjoy the
"All aboards" & the flag waiving, along with the blowing of whistles, & having a good time with the parents & kids.
A great looking costume is supplied.
Clear English speaking a must.
A tear hardened heart (turning down parent requests to ride) is essential. Casual rates of $23 P/h. Approx four hour shifts incl weekends.
Lots of rostered hours available (Retail Hours)
Early Nov to Xmas Eve.
Email your enquiry to :
Rick Stevens rick@stage1.com.au
Limited time to apply - get in quick

_rest of sat + sunday

crashed angel's place..she was studying.. interrupted -.- for a moment
Raymond was gaming as usual..something along the lines of dota
chun dropped by
left house 4.15ish
7mins later ...i forgot to bring the plate for supper interval and forgot my dinner -.- geez
only have $5 on me -.-
low petrol too
arrive just on time for sound check .
south oakleigh 2nd college
alvin drove chun and i to coles to by supper/dinner
there is two coles direcly opposite each other in clayton..weird
korean corner @ clayton
korean charcoal chicken..exactly that.. how bizzare.. haha.
dude riding unicyle 0_0 pro
concert
vince is pumpedtesting his camera..
he plays first and wants photoossss
KARLSON rocked up! i was suprised.vince haha
below is sunday
the bride is 30mins late -.-
our row
yes i pigged out
man..awesome cake. cupcakes slices

i left at 3ish?? wasnt invited to reception hahahaha.
back glenny.
bumped into phillip n co.
showed me neat light trick.
you better not be a smoker >: [
dropped mooncakes by frank and vic's place
cant be stuffed washing up
eat out with sam, vic n mum
LOL
a mistake?
probably
=.=

Sunday, September 14, 2008

fact.

everyday is ALWAYS a good day not to study

-.-

waiting for that study day to miraculously stun me

stupid.useless.wishing.

10.36PM - starting games essay >: ]

dang this weekend was SO good. write later =P

http://fashiontribes.typepad.com/main/images/club_monaco_pinstripe_suit.jpgone last thing. i want a pinstripe suit ><

Saturday, September 13, 2008

the 3rd beginning....

if you were to note down life changing stuff.. new beginnings...


1 being birth
2 being randomly leaving primary skoolness to never return

today would be my 3rd.

BWHAHAHHAHAHAHA sister is wearing a dress. hahaha...
i still cant stop laughing at the ridiculousless
man.. why isnt my brain wired to be "normal" like the rest of society =.=
i have no influence over her any more

*sigh*

time to let goooooooooooo....

ish.. marching alone.

now the only thing in common is xmen. which reminds me.. time to pick up my subscription
^__________^

its too beautiful a day to study _
_the past 5 hours
.train into uni.
.library.
.nooo doesnt open til 1pm.
.24 comp lab
.rmit library doesnt open til 12pm
.noooooooooo
.train home.
.bumped into fred
.home
.called frank asking HUGE favour
.lunch
.walk to village
.returned daniel's dvds
.said hi to sam n vic
.posted letters
.stop by breadtop
.ran home bwhaha..spontaneous burst of energy....then my arms waist half of my body got really tired..but but but ..my legs couldnt stop..the neural connections from brain to spinal cord to legs werent functioning properly LOL
.snack zomg eating 2min noodles out of the saucepan is so satisfying ^^

and NOW.. is currently NOT doing homework. because i dont have that library book -.- but i could do my other subjects.. but i refuse..
glimpse into future_
the weekend
monash phil spring concert! bring it!
@ south oakleigh
with vince and chun !! yay!!
us band freaks hahaha.

dinner with friends maybe

drop by friends place if they borrowed that book for me

give jenny her assignment cover sheet

return slipper shoes..oops ..how could i mistake them for formal shoes
-.-

drive to forest hill

dinner with another bunch of pplz maybez

brian/julie's wedding!!

food

^^


Thursday, September 11, 2008

oh my.....

when i cant be bothered studying..and exams are tomorrow..

i..

first_

eat..

and eat and eat..until there is nothing in the house that doesnt require cooking..
bleh. usually it aint much -.- where is the junk food >: [

then..
whatever pops to my mind
Photobucket Image Hosting
wheee...i still fit it!! hahaha..barely XD

currently its discovering how many suits i have.. 0_0
wah. bout 6 suit tops 0_0...

weird.

why cant i concentrate Photobucket Image Hosting

Photobucket Image Hosting

dammit


multiple inputs
multiple experiences
varied interpretation
alternate perceptions

dammit..

im changing..

dammit

dammit

dammit

am i fighting it?

if i am..does it mean i'm denying it?

does this render me hypocritical?

or am i determined....
to be unshaken....

....whilst colliding.smashing.mess.shaken

do i define "contradiction"?
an enigma?
that f i n e line..

everything i stood for >: [

trickery !
on the side_
who's up for glow in the dark ping pong??
zomg need to focus and study
=.=
mid sem tomorrow
and im browsing metal instead
i stink

Monday, September 08, 2008

overdue photos

from this post

us looking v. lost
someone cant take photos -.-
cheez. -.-
nice!

ignore clayface.
i just noticed my hair from the back. ITS NICE! haha.
why thank you TJ for the cut again and again hahaha....
spiffy

there were little view finders/things that narrowed your vision to focus at specific icons

zomg! reflections

a cloud of darkness engulfs the city..bhwhahaha,
a very up there view of it all happening ^^

ground level ish? touch screen big table..
makes water ripple effects as you grab screens of text and push it around

tall!